Part III: Main NPCs Quests
Guild Site Manager
This is one of the first of the three NPC's that are very importent. These are the quests that must be done daily in
order to keep your base.
- Adjust Base Entrence Fee
(only if you are a Financial Officer)

This option will allow you too adjust the fee for those that come in and out of your base.[Like..charging someone
to go see a movie...entrence fee.]
- Do You Want more Information?
[Explains everything to you]
! Base Daily Affair (Importent Quest)*****
- You will need Construction Orders each day. Every base quest consumes a single Construction Order. Members in the guild will need to do the various base quests everyday so your guild has enough money and resources to function
properly. Unless everyone particpate the base will not progress.
Lvl 40-59 can draw 4 Construction Orders everyday
Each Envalope contains 4 quests so that is a TOTAL of 16
that you can do daily between these said lvls.Castle Warden
This is the Second NPC. His quests become avalable after you complete construction of your base to lvl 1 Castle.
You can get castle renewal quests by using the Construction Order Forms. Finshing the Renewal quests bring you extra guild funds, Contribution value, Zeal value and Economy Value. There are four steps, each provides a larger reward than the last.
! Wardens Quests (Importent Quests!)********Guild Base Construction Manager *Updated 12/31/10* lol missed info.
She is the third main npc. Responsable for helping you build up your castle as she carrys the Guild base Construction Tree. [Will explain/break down that in the next part.]
- She is the npc also that AFTER you as the leader start a construction. That you require your members go to her to use their envelopes on her only to assist the progression of the construction. Once the building hits its required construction number THEN you as the guild leader may unvail it and members can now use that building.
-Construction maxs at 100-130 a day depending on how many do it. So it can go pretty quick. So once it maxs out per day, you should suggest your members to go do other quests until server resets to finish construction of a building.
Part IV: Guild Tree and Requirements


For any of you who have played any stratagy game where you build up cities.(Civilization or flash based like Evony) You have to build up your place, to unlock certian other buildings or meet certian requirements. Which is why the quests and having gold is very importent.
[This can be now accessed under Guild Tab, under Base then Construction.]You will be able to see the progress of construction for each building that is in progress.(one at a time). It will let other guild members know how close the guild is. Also you will now be able to see what buildings or upgrades the guild already has on their base. You can also simply look at the Base tab to see the basic statistics of your Guild's stats.
Castle (Main Upgrade)
Lvl 1: Required building Quest Amount 100
What You Get:- Base to lvl 1
Guild to lvl 4
+2 Diamonds Max Guild Fund
+4000 Max Economy
+4000 Max Civilization
LV1 BUildings are avalable to build
New Buildings You Unlock: Residance lvl 1- Required Building Quest Amount: 200
Required Activity: 2000
Costs 2000 Economy
COsts 1000 Civilization
40G
What You Get:
- Increases Prosperity by 200
Reduces the Bases Maitenance Cost by 5%
Gives two x2 EXP scrolls every week
Makes Residence Quests Avilable
(Economy,Civillization)
Maitenance COst: 4 Gold/Day
- Trading Post lvl 1
Required Building Quest Amount: 200
Required ACtivity: 2000
Costs 3000 Economy
40G
What You Get:- Increases Prosperity by 200
Makes Business Trips available
Makes Financial Officer Assignment Available
Increase Daily Taxation Cap by 10 Gold
Increases Max Tax Rate to 5%
MAitenance COst: 4 Gold/Day
- Dining Hall lvl1
Required Building Quest Amount: 200
Required Activity: 2000
Costs 1000 Economy
Costs Civillization 2000
40 Gold
What You Get:- Increases Prosperity by 2000
Makes Home Officer Assignment Available
Makes Banquet Function Available
Can Learn Socialite Skills
Can Take Banquet Quests
Maitenance Cost: 4 Gold/Day
- Valt Lvl 1
Required Building Quest Amount: 200
Required ACtivity: 2000
Requires Trading Post LVL1
Requires Residence LVL 1
Costs 3000 Economy
40G
What You Get:- +200 Prosperity
+ 1 Diamond Max Guild Funds
+ 10 Gold Max Daily Taxation
Makes Treasury Quests Available
Guild Members will be given some Soul Coins every Week
Makes Storehouse Available
Maitenance: 4G/Day
- Architecture Association Lvl 1
Required Building Quest Amount: 200
Required Activity: 2000
Requires Dining Hall lvl1
Costs 3000 Civilization
40G
What You Get:- Increases Prosperity by 200 Daily
Increases DAily available Quests by 50
Reduces Guild Construction by 5%
Increases Max Economy by 4000
Increases Max Civilization by 4000
MAitenance: 4G/Day
Castle LVL 2 (Main Upgrade) Required Building Quest Amount: 400
Required Prosperity: 1000
Required Activity 3000
Required Contribution: 20000
Requires Castle 1
What You get:
- Base LVL 2
Guild LVL 5
+ 500 Prosperity
+5 Dimonds Max Funds
+8000 Max Economy
+8000 Max Civilization
+8000 Max Magic
+8000 Max Belief
LVL 2 Buildings
Mait Guild a Day: 20 Gold
IF funds go to zero, Base lvl2 to degrade to lvl1
New Buildings You Unlock:
- Taming Room LVL1
Required Building Quest AMount: 400
Required ACtivity: 3000
Costs 4000 Magic
Costs 2000 Belief
60 Gold
What You Get:- Increases Prosperity by 400
Makes Guild Base Special Pets Available (Moster Fruit)
Makes High Grade Pet SkillBooks
Makes Tamer Quest Avalable
Mait 6g/Day
- Garden LVL 1
Required Building Quest Amount: 400
Required ACtivity: 3000
Costs 4000 Magic
Costs 2000 Belief
60 Gold
What You Get:
- Increases PRosperity by 400
Makes High Grade Garden Shovel Availabel for Sale
The Base Can produce High Grade Plants
Makes Botenist QUests Available
Maitenance Cost: 6g/Day
- Geology Association Lvl 1
Required Building Quest Amount: 400
Required Activity: 3000
Costs 4000 Economy
Costs 2000 Belief
60 Gold
What You Get:- Increases Prosperity by 400
Makes High Grade Mining Pick avalable for Sale
The Base Can Produce high Grade Minerals
Makes Mining Quests Available
Matienance Costs: 6g/Day
- Fishing Ground LVL 1
Required Building Quest Amount: 400
REquired ACtivity: 3000
Costs 2000 Magic
Costs 4000 Economy
60 Gold
What You Get:
- Increases Prosperity by 400
Makes High Grade Vish Available in the Fishing Ground
Makes Fishing Quests Available
Mait Cost: 6 Gold/Day
- Wall of Energy lvl 1
Required Building Quest Amount: 400
Required Activity: 3000
Requires Taming Room LVL 1
Costs 2000 Magic
Costs 4000 Belief
60 Gold
What You Get- Increases Prosperity by 400
Can Exchange Energy to Get Rewards
Mait Cost: 6 Gold/Day
- Alchemy Room 1
Required Building QUest Amount: 400
Required ACtivity: 3000
Requires Guarden Lvl1
Requires Geology Associaton lvl 1
Costs 4000 Magic
Costs 2000 Economy
60G
What you get:- Increases Prosperity by 400
Makes High Grade Alchemy Recipes
Materials and Postions Available for sale
Makes Alchemy Quests Avalable
Mait COst: 6 Gold/DAy
Tavern lvl 1:- Required Building QUest Amount: 400
Required Activity: 3000
Requires Fishing Ground lvl 1
Costs 4000 Civillization
Costs 2000 Belief
60Gold
What You Get:- Increases Prosperity by 400
Makes High Grade Cooking Recipes and Materials
Avalable for Sale
Makes Tavern Quests Available
Mait Cost: 6g/day
Castle lvl 3: Is Unknown
untranslated/ it self[/list]